Free Charleston
No hand picking. You are dealt thirteen tiles and you just pass — right, across, left, an optional second Charleston, then the courtesy. Play it the way you would at the table, on instinct.
Nothing here asks what you are chasing. Each pass is judged on whether you let go of your cheapest tiles and whether you broke anything a joker cannot rebuild, and you get the whole story at the end.
On the last pass of each Charleston you may relay incoming tiles on without ever looking at them. Relayed tiles were never your choice, so they are not graded.
Continue to a second Charleston? Any player may refuse. The bots are happy either way.
How that Charleston went
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pass score